What’s Changing?
First patch of December for Wild Rift is coming, packed with exciting updates – champion adjustments, item changes, and an anticipated new skin!
Introducing Zyra: Rise of the Thorns
Zyra, an enigmatic hybrid of plant and human born from ancient sorcery, will debut on December 22nd. Her arrival brings a new dynamic to the Rift, promising an intriguing addition to the champion roster.
Game Mode: All Random Ultra Rapid Fire Mode (ARURF) Returns
ARURF is making a thrilling comeback on December 8th, offering a fast-paced and random gaming experience with zero-cost abilities and plenty of Ability Haste.
Champion Changes Overview
Numerous champions are undergoing adjustments to refine their gameplay:
- Ashe receives enhancements to her attack speed and flurry damage.
- Fizz’s jungle prowess gets a slight reduction in damage to monsters.
- Gwen’s damage output sees a boost to improve her performance in skirmishes.
- Master Yi’s impact in team fights is increased with buffs to his true damage.
- Nautilus receives strengthened defenses with lowered cooldown and a more robust shield.
- Sivir’s AOE damage undergoes adjustments for a more balanced performance.
- Sona undergoes a rework to enhance her abilities and empower her attacks with additional effects.
- Varus sees improvements to his damage capabilities.
- Xin Zhao’s scaling gets a boost to ensure he remains competitive late game.
- Yone’s versatility in both lanes and the jungle gets a boost with various enhancements.
Ashe
Ranger’s Focus | Old Stats | New Stats |
---|---|---|
Speed | 25/35/45/55% | 30/40/50/60% |
Damage | 115/120/125/130% AD | 120/125/130/135% AD |
Sona
Fizz
Ability | Old Stats | New Stats |
---|---|---|
SEASTONE TRIDENT | 105% | 90% |
Gwen
Ability | Old Stats | New Stats |
---|---|---|
Snip damage | 12/16/20/24 + 5% Ability Power | 14/18/22/26 + 6% Ability Power |
Damage of the last snip | 60/80/100/120 + 25% Ability Power | 70/90/110/130 + 30% Ability Power |
Master Yi
Ability | Old Stats | New Stats |
---|---|---|
Wuju Style | True Damage: 30/40/50/60 + 25% bonus Attack Damage | True Damage: 35/45/55/65 + 30% bonus Attack Damage |
Nautlis
Ability | Old Stats | New Stats |
---|---|---|
Titan’s Wrath | Cooldown: Max level 12s | Cooldown: Max level 11s |
Shield: 55/65/75/85 + 10/11/12/13% maximum Health | Shield: 55/65/75/85 + 11/12/13/14% maximum Health |
Sivir
Ability | Old Stats | New Stats |
---|---|---|
Ricochet | Bounce damage: 24/26/28/30% | Bounce damage: 22/24/26/28% |
On the Hunt | Cooldown reduction for basic abilities: 30/35/40% | Cooldown reduction for basic abilities: 20/25/30% |
Movement speed | Initial bonus movement speed: 20/20/20% | Initial bonus movement speed: 15/15/15% |
Bonus movement speed | At 8 stacks of Unyielding Valor: 30/30/30% | At 8 stacks of Unyielding Valor: 25/25/25% |
Varus
Ability | Old Stats | New Stats |
---|---|---|
Piercing Arrow | 10/60/110/160 + 110% AD to 15/90/165/240 + 165% AD | 20/70/120/170 + 115% AD to 30/105/180/255 + 172.5% AD |
Blighted Quiver | each stack (4/4.5/5/5.5 + 1% AP) max Health | each stack (5/5.5/6/6.5 + 1% AP) max Health |
Xin Zhao
Abilities | Before | After |
---|---|---|
Attack Damage per level | 3.6 | 4.5 |
Wind Becomes Lightning – Slash damage | 50/60/70/80 + 40% Attack Damage | 50/60/70/80 + 50% Attack Damage |
Wind Becomes Lightning – Thrust damage | 40/85/130/175 + 70% Attack Damage | 40/85/130/175 + 80% Attack Damage |
Audacious Charge – Attack speed increase | 40/45/50/55% | 40/47.5/55/62.5% |
Yone
Ability/Stat | Before | After |
---|---|---|
Base armor | 35 | 40 |
MORTAL STEEL | [New] Damage to monsters | 80% |
SPIRIT CLEAVE | 10/20/30/40 + 12/13/14/15% max Health of target | 25/35/45/55 + 12/13/14/15% max Health of target |
Base shield | 30 + 70% bonus AD | 50 + 85% bonus AD |
These changes aim to balance and fine-tune champion abilities and strengths, ensuring a more dynamic and competitive gameplay experience on the Rift.
Stay tuned for these exciting updates, and get ready to experience the enhanced gameplay and fresh dynamics coming your way with Patch 4.4C in Wild Rift!
This summary offers a general glimpse into the content shared. Should a more intricate breakdown of individual champion adjustments be required or further details desired, do not hesitate to reach out!
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